I cast demon swords as well, which take enemy stats and give them to me, but when enemy looses stats, they also gain debuff, and when they gain debuff they loose stats again, due to another monster i fused with chimera. Snake always has the steal enemy stats ability, and because of mimic my team always goes first. one chimera was fused with mimic, and snake gods special "brothel" makes every unit share its innate trait with its neighbor. I used Animator with Snake god and 3 chimeras, since chimeras start with one random trait from first monster which is a god, so I get 3 additional god traits from the start. its kind of a lottery based on the area and its debuffs and hidden debuffs you cant see. so in the end its kind of impossible to keep that winning streak for very long time, but it caps out at 100% extra magic find or whatevrer you call it so not like dying occasionally is too big of a deal. I was pretty satisfied with it, but occasionally I would encounter a combination of monsters that would STILL manage to seal my abilities, or do some ♥♥♥♥♥♥♥♥ of their own to finish me off. While other builds can one shot enemies from the start. Only real issue is how slow it is, on average needing like 3-4 turns to kill enemy team. It also completely doesnt matter what the enemy level is, since I always go first and steal all their stats, i could fight level 10 or 99999 and its same effect. This build works with pretty well with the few other specializations I tried. So turn one, enemies have maximum debuffs, their stats are on absolute minimum and mine are pretty high up, they cant kill me, all I have to do is keep casting rapid dimentia on my main monster and it kills everything. You can also cast ascenstion to give snake god like 5 more god traits, there is some sort of cap though.
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